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Joe's simple RPG
It is not yet finished, and still in pre-alpha. If you want, feel free to create your own characters, if you want to. If the system works, I will probably do spontaneous sessions you can partake in in chat. IF i'm there, that is.
Now. The setting is medieval fantasy. Similar to DnD, LotR, etc.
To start, you will need to put your 40 starting stat points into the four basic stats. The higher, the better. The starting value of the stats must be between 6 and 14, those numbers included.
The Stats are:
Strength (S)
Dexterity (D)
Charisma (C)
Mind (M)
Now, chose one of the five races and add their stat modifiers to your own (this can cause you to exceed the maximum value for your starting stats, which is allowed):
Human: no change.
Elf: -2S +1C +1D.
Dwarf: +2S -1C -1D.
Orc: +3S -1C -2M.
Lizard(wo)man: +2D +1M -2S -1C.
From these new stats you can derive the rest of your characters stats:
Hitpoints (HP): S+S+D
Karma (KP): C+C+M
Mana (MP): M+M+C
Attack-base (AT): (S+S+D)/3
Defense-Base (DE): (S+D+M)/3
Ranged Attack-base (RA): (D+D+S)/3
Initiative base (IN) D+D+C
Okay, so what do these stats do?
At some points during the game, you will have to roll on one or more of those stats. To roll on a stat, you roll a d20, (/roll 1d20) and check if the roll is lower or equal to your characters stat. If so, your roll was a success. All those rolls can be modified by either decision of the Dungeon Master (DM) / Me, or by certain skills and abilities.
Example: Thorion, a human warrior with 13S tries to smash in a wooden door that has been reinforced with metal. This reinforcement adds a +4 penalty to this roll. Thorion rolls a 12, and fails. The highest number he could have rolled to succeed in this case would be 9.
Now, give your character a name. Done.
What? no classes?! Correct. Classes will be unlocked by leveling your character. To do that, you must collect experience points (XP).
The classes (and their main attribute) that will be coming soon are:
Mage (M)
Priest (C)
Warrior (S)
Rogue (D)
For now, all heroes are class-less, and start with rags, 10 gold pieces, and a rusty dagger that does 1D6-2 damage.
Now, for the lore so far: The world you live in is called Torgon. Torgon is a large continent, mainly inhabited by the four surface-dwelling races, the humans in the west, the elves in the east, the orcs in the north, and the lizardmen in the south. The orcs are at war with the elves, and humans are being xenophobic against the lizardmen from the south. The elves and lizardmen are at peace, and there are tensions between the elves and humans, because despite a long-lasting peace between the two peoples, the humans refuse to give any aid to the elves in their war against the invading orcs from the north. Below that, in an endless, and seemingly all encompassing network of tunnels, live the dwarves, the oldest race of Torgon.
If you want in, post your character sheet down here. If you want to ask any questions, send me a PM or look for me in chat. If you want to give feedback, please contact me as well.
Lvl up your character: As you progress, you will earn Experience (XP). After you have gathered enough of that, you will advance a level. Each level up will give you one more point you can put into any of your stats. At certain levels, you will get certain other rewards as well, such as the unlocking of classes.
Here's the XP-table:
0: 0
1: 25 First class unlocked.
2: 75
3: 150
4: 250
5: 375 Second class unlocked
6: 525
7: 700
9: 900
10: 1125 Third class unlocked
... And so on.
Classes:
T1:
Rogue: Take aim 5KP(increases attack base by D/2 for the next two rounds) Passive: Anatomy (+1 critical range)
Mage: Arcane barrage 2MP(does M/2 Ranged damage) Passive: Critical mass (Increases all damage done by abilities by 50%, when over 50% Mana)
Priest: Healing light 2KP(Heals self or an ally for C/2 HP) Passive: Inspiration (gives all allies +1 armor)
Warrior: Heavy swing 5MP(Attack for S/2 increased damage) Passive: Immovable (Can't be pushed around on the battlefield, except by abilities that ignore this ability specifically.)
Things that are still in planning:
-some t2 classes
-MOAR Abilities that cost mana/karma
-Talent system (maybe)
-Inventory system (anything against infinite inventory?

-Combat system (Practically done, must be tested)
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Strenght 17
Dexterity 14
Charisma 5
Mind 4
Hitpoints: 48
Karma: 14
Mana 13
Attack-base: 16
Defense-Base: 12
Ranged Attack-base: 15
Initiative base: 33
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Joe wrote: Human: no change.
Elf: -2 Str +1Cha +1Dex.
Dwarf: +2 Str -1Cha -1Dex.
Orc: +3 Str -1Cha -2Cle.
Lizard(wo)man: +2Dex +1Cle -2Str -1Cha
What does the Cle stand for? Is that for Mind?
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Strength (S) 9 (11 - 2)
Dexterity (D) 12 (11 +1)
Charisma (C) 10 (9 +1)
Mind (M) 9
Hitpoints (HP): 30
Karma (KP): 29
Mana (MP): 28
Attack-base (AT): 10
Defense-Base (DE): 10
Ranged Attack-base (RA): 11
Initiative base (IN) 34
Through passion I gain strength and knowledge
Through strength and knowledge I gain victory
Through victory I gain peace and harmony
Through peace and harmony my chains are broken
There is no death, there is the force and it shall free me
Quotes:
Out of darkness, he brings light. Out of hatred, love. Out of dishonor, honor-james allen-
He who has conquered doubt and fear has conquered failure-james allen-
The sword is the key to heaven and hell-Mahomet-
The best won victory is that obtained without shedding blood-Count Katsu-
All men's souls are immortal, only the souls of the righteous are immortal and divine -Socrates-
I'm the best at what I do, what I do ain't pretty-wolverine
J.L.Lawson,Master Knight, M.div, Eastern Studies S.I.G. Advisor (Formerly Known as the Buddhist Rite)
Former Masters: GM Kana Seiko Haruki , Br.John
Current Apprentices: Baru
Former Apprentices:Adhara(knight), Zenchi (knight)
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Yes. I asked the same question. Cle stands for Cleverness, another name for Mind (maybe the pre-alpha original idea).Goken wrote: Question.
Joe wrote: Human: no change.
Elf: -2 Str +1Cha +1Dex.
Dwarf: +2 Str -1Cha -1Dex.
Orc: +3 Str -1Cha -2Cle.
Lizard(wo)man: +2Dex +1Cle -2Str -1Cha
What does the Cle stand for? Is that for Mind?
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Strength (S) 8
Dexterity (D) 7
Charisma (C) 12
Mind (M) 12
Hit points (HP): 23
Karma (KP): 36
Mana (MP): 36
Attack-base (AT): 7(?)--Math was 7.6667, but I didn't want to assume it would round up.
Defense-Base (DE): 9
Ranged Attack-base (RA): 7 (again with the floating decimal...this time it was a .3333)
Initiative base (IN): 26
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Everything from .5 onward is rounded up. So your AT is 8 indeed. The RA value is correct.Inara.Noxx wrote: Attack-base (AT): 7(?)--Math was 7.6667, but I didn't want to assume it would round up.
[...]
Ranged Attack-base (RA): 7 (again with the floating decimal...this time it was a .3333)
Also, I edited the main post, and included classes and a table that shows you when you're on what level. Items will come as soon as they drop. T2 classes will come as soon as someone comes into the vicinity of lvl 5. Happy to see people are interested.
Also happy no one has shut me down, yet.
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s- 10 -2,
d 10+1,
c 5+1 and
m 15.
https://www.templeofthejediorder.org/mytotjo/desolous/photos/photo?albumid=17&photoid=4335
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